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stuff for demo
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_render.h
diff --git
a/player_render.h
b/player_render.h
index bbb9630068f6b3871e42a932a448127614234317..21a53b715439830c4627e61a1ad1d32788ba6942 100644
(file)
--- a/
player_render.h
+++ b/
player_render.h
@@
-6,26
+6,6
@@
#include "camera.h"
#include "world.h"
#include "camera.h"
#include "world.h"
-struct player_avatar
-{
- mdl_context meta;
- struct skeleton sk;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_ik_knee_l,
- id_ik_knee_r,
- id_wheel_l,
- id_wheel_r,
- id_board;
-};
-
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
@@
-68,7
+48,7
@@
enum board_shader{
static void dynamic_model_load( mdl_context *ctx,
struct dynamic_model_1texture *mdl,
static void dynamic_model_load( mdl_context *ctx,
struct dynamic_model_1texture *mdl,
- const char *path );
+ const char *path
, u32 *fixup_table
);
static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
static void player_board_load( struct player_board *mdl, const char *path );
static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
static void player_board_load( struct player_board *mdl, const char *path );