static void player_load_animation_reference( const char *path ){
mdl_context *meta = &localplayer.skeleton_meta;
mdl_open( meta, path, vg_mem.rtmemory );
static void player_load_animation_reference( const char *path ){
mdl_context *meta = &localplayer.skeleton_meta;
mdl_open( meta, path, vg_mem.rtmemory );