- static float blinkt = 1.0f,
- blinkl = 0.0f;
-
- if( blinkt < 0.0f ){
- blinkt = (1.0f-powf(vg_randf64(),4.0f))*4.0f;
- blinkl = 0.08f;
+ effect_blink_apply( &localplayer.effect_data.blink,
+ &localplayer.pose, vg.time_delta );
+ apply_full_skeleton_pose( sk, &localplayer.pose, localplayer.final_mtx );
+
+ if( sys->effects ){
+ sys->effects( sys->animator_data, localplayer.final_mtx, board,
+ &localplayer.effect_data );