+ if( localplayer.holdout_time > 0.0f ){
+ player_pose *pose = &localplayer.pose;
+ skeleton_lerp_pose( sk,
+ pose->keyframes,localplayer.holdout_pose.keyframes,
+ localplayer.holdout_time, pose->keyframes );
+ q_nlerp( pose->root_q, localplayer.holdout_pose.root_q,
+ localplayer.holdout_time, pose->root_q );
+ localplayer.holdout_time -= vg.time_frame_delta * 2.0f;