+ static float blinkt = 1.0f,
+ blinkl = 0.0f;
+
+ if( blinkt < 0.0f ){
+ blinkt = (1.0f-powf(vg_randf64(),4.0f))*4.0f;
+ blinkl = 0.08f;
+ }
+
+ pose->keyframes[ localplayer.id_eyes-1 ].s[1] = blinkl > 0.0f? 0.2f: 1.0f;
+
+ blinkt -= vg.time_delta;
+ blinkl -= vg.time_delta;