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add basic controls to ent_routes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.h
diff --git
a/player_remote.h
b/player_remote.h
index afef269aec7ee42eb1e18c7c154a43d2458d03cc..de3c7a297fe2a20d7f4b26e6b62abb1e4d073eae 100644
(file)
--- a/
player_remote.h
+++ b/
player_remote.h
@@
-5,6
+5,8
@@
#include "network.h"
#include "network_common.h"
#include "network.h"
#include "network_common.h"
+#define NETWORK_SFX_QUEUE_LENGTH 12
+
struct {
struct network_player {
int active;
struct {
struct network_player {
int active;
@@
-41,12
+43,14
@@
struct {
}
data;
}
}
data;
}
- frames[
6
];
+ frames[
NETWORK_BUFFERFRAMES
];
f64 t;
}
interp_data[ NETWORK_MAX_PLAYERS ];
f64 t;
}
interp_data[ NETWORK_MAX_PLAYERS ];
+ struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
+
m4x3f *final_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
m4x3f *final_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];