u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;
u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;