u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;
int world_match[ k_world_max ];
u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;
int world_match[ k_world_max ];
/* TODO: Compression with server code */
char username[ NETWORK_USERNAME_MAX ];
char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
/* TODO: Compression with server code */
char username[ NETWORK_USERNAME_MAX ];
char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
static void animate_remote_player( u32 index );
static void render_remote_players( world_instance *world, camera *cam );
static void relink_all_remote_player_worlds(void);
static void animate_remote_player( u32 index );
static void render_remote_players( world_instance *world, camera *cam );
static void relink_all_remote_player_worlds(void);