+ list[ NETWORK_MAX_PLAYERS ];
+
+ struct interp_buffer {
+ /* collect the most recent 6 frames of animation data */
+ struct interp_frame {
+ int active;
+ f64 timestamp;
+ enum player_subsystem subsystem;
+
+ u8 instance_id;
+ u16 boundary_hash;
+
+ union interp_animdata {
+ struct player_skate_animator _skate;
+ struct player_walk_animator _walk;
+ struct player_dead_animator _dead;
+ }
+ data;
+ }
+ frames[ NETWORK_BUFFERFRAMES ];
+
+ f64 t;
+ }
+ interp_data[ NETWORK_MAX_PLAYERS ];
+
+ struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
+
+ m4x3f *final_mtx;
+ struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
+
+ u32 up_bytes;
+ f32 up_kbs, down_kbs;
+ f64 last_data_measurement;