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board pose
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.h
diff --git
a/player_remote.h
b/player_remote.h
index ca96290b241231e7fc1d72c0b235c1675ed429ba..6cf7ce5fc86c61799ccfaa018c5bb879f25c2db2 100644
(file)
--- a/
player_remote.h
+++ b/
player_remote.h
@@
-3,6
+3,7
@@
#include "player.h"
#include "network.h"
#include "player.h"
#include "network.h"
+#include "network_common.h"
struct {
struct network_player {
struct {
struct network_player {
@@
-14,7
+15,7
@@
struct {
u32 down_bytes;
f32 down_kbs;
}
u32 down_bytes;
f32 down_kbs;
}
- list[
32
];
+ list[
NETWORK_MAX_PLAYERS
];
struct interp_buffer {
/* collect the most recent 6 frames of animation data */
struct interp_buffer {
/* collect the most recent 6 frames of animation data */
@@
-34,9
+35,10
@@
struct {
f64 t;
}
f64 t;
}
- interp_data[
32
];
+ interp_data[
NETWORK_MAX_PLAYERS
];
m4x3f *final_mtx;
m4x3f *final_mtx;
+ struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
u32 up_bytes;
f32 up_kbs, down_kbs;
u32 up_bytes;
f32 up_kbs, down_kbs;