- struct player_skate_animator _skate;
- struct player_walk_animator _walk;
- struct player_dead_animator _dead;
+ /* these aren't accessed directly, just used to take the
+ * max(sizeof) all systems */
+ struct player_skate_animator __skate;
+ struct player_walk_animator __walk;
+ struct player_dead_animator __dead;
+ struct player_basic_info_animator __basic;