+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
+void remote_player_debug_update(void);
+void remote_player_send_playerframe(void);
+void animate_remote_player( u32 index );
+void animate_remote_players(void);
+void render_remote_players( world_instance *world, vg_camera *cam );
+void relink_all_remote_player_worlds(void);
+void player_remote_update_friendflags( struct network_player *remote );
+void remote_players_init(void);
+void remote_sfx_pre_update(void);
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv );
+void remote_players_imgui_world( ui_context *ctx, world_instance *world,
+ m4x4f pv, f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby( ui_context *ctx );
+void remote_players_chat_imgui( ui_context *ctx );