-void remote_player_network_imgui( m4x4f pv );
-void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist, int geo_cull );
-void remote_players_imgui_lobby(void);
-void remote_players_chat_imgui(void);
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv );
+void remote_players_imgui_world( ui_context *ctx, world_instance *world,
+ m4x4f pv, f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby( ui_context *ctx );
+void remote_players_chat_imgui( ui_context *ctx );