+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
+void remote_player_debug_update(void);
+void remote_player_send_playerframe(void);
+void animate_remote_player( u32 index );
+void animate_remote_players(void);
+void render_remote_players( world_instance *world, vg_camera *cam );
+void relink_all_remote_player_worlds(void);
+void player_remote_update_friendflags( struct network_player *remote );
+void remote_players_init(void);
+void remote_sfx_pre_update(void);
+void remote_player_network_imgui( m4x4f pv );
+void remote_players_imgui_world( world_instance *world, m4x4f pv,
+ f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby(void);
+void remote_players_chat_imgui(void);