+ /* this is set IF they exist in a world that we have loaded */
+ world_instance *active_world;
+ int world_match[ k_world_max ];
+ u32 location_pstr; /* TODO: valid if active_world set. */
+
+ /* TODO: Compression with server code */
+ char username[ NETWORK_USERNAME_MAX ];
+ char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+ char chat[ NETWORK_MAX_CHAT ];
+ char region[ NETWORK_REGION_MAX ];
+ u32 region_flags;
+ f64 chat_time;
+
+ /* ui */
+ u32 medals[3];
+ f32 opacity;
+