+ enum player_subsystem subsystem;
+
+ /* this is set IF they exist in a world that we have loaded */
+ world_instance *active_world;
+ int world_match[ k_world_max ];
+
+ /* TODO: Compression with server code */
+ char username[ NETWORK_USERNAME_MAX ];
+ char items[k_netmsg_playeritem_max][ADDON_UID_MAX];