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DonkeyKong64 grind crash
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.h
diff --git
a/player_remote.h
b/player_remote.h
index a35e22ce1f0e897c032ab12259195dcf2927dfd6..021fcf5ff1db5b6cda5cb4550f20b86a18139651 100644
(file)
--- a/
player_remote.h
+++ b/
player_remote.h
@@
-15,7
+15,7
@@
struct {
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;
/* this is set IF they exist in a world that we have loaded */
world_instance *active_world;
- int
hub_match, client_match
;
+ int
world_match[ k_world_max ]
;
/* TODO: Compression with server code */
char username[ NETWORK_USERNAME_MAX ];
/* TODO: Compression with server code */
char username[ NETWORK_USERNAME_MAX ];
@@
-50,7
+50,6
@@
struct {
interp_data[ NETWORK_MAX_PLAYERS ];
struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
interp_data[ NETWORK_MAX_PLAYERS ];
struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
- u8 sfx_availible[ NETWORK_SFX_QUEUE_LENGTH ];
m4x3f *final_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
m4x3f *final_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];