- player->active = (vg_randu32() & 0x1)? 2: 0;
- player->isfriend = vg_randu32() & vg_randu32() & 0x1;
- player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
- player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+ player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+ player->isblocked = vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) & 0x1;
+ player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;