+
+static void pose_remote_player( u32 index,
+ struct interp_frame *f0,
+ struct interp_frame *f1 ){
+
+ struct interp_buffer *buf = &netplayers.interp_data[ index ];
+ struct player_avatar *av = localplayer.playeravatar;
+ struct skeleton *sk = &localplayer.playeravatar->sk;
+ m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+
+ struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+ *sys1 = NULL;
+
+ player_pose pose0, pose1, posed;
+
+ sys0->pose( &f0->data, &pose0 );
+
+ if( f1 ){
+ f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+ t = vg_clampf( t, 0.0f, 1.0f );
+
+ sys1 = player_subsystems[f1->subsystem];
+ sys1->pose( &f1->data, &pose1 );
+
+ if( pose0.type != pose1.type ){
+ /* it would be nice to apply IK pass in-keyframes. TOO BAD! */
+ skeleton_copy_pose( sk, pose0.keyframes, posed.keyframes );
+ }
+ else {
+ skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, t,
+ posed.keyframes );
+ }
+
+ apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+ }
+ else {
+ apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+ }
+}
+
+static void animate_remote_player( u32 index ){
+
+ f64 min_time = 999999999.9,
+ max_time = -999999999.9,
+ abs_max_time = -999999999.9;
+
+ struct interp_frame *minframe = NULL,
+ *maxframe = NULL,
+ *abs_max_frame = NULL;
+
+ struct interp_buffer *buf = &netplayers.interp_data[index];
+ for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+ struct interp_frame *ifr = &buf->frames[i];
+
+ if( ifr->active ){
+ if( (ifr->timestamp < min_time) && (ifr->timestamp > buf->t) ){
+ min_time = ifr->timestamp;
+ minframe = ifr;
+ }
+
+ if( (ifr->timestamp > max_time) && (ifr->timestamp < buf->t) ){
+ max_time = ifr->timestamp;
+ maxframe = ifr;
+ }
+
+ if( ifr->timestamp > abs_max_time ){
+ abs_max_time = ifr->timestamp;
+ abs_max_frame = ifr;
+ }
+ }
+ }
+
+ if( minframe && maxframe ){
+ pose_remote_player( index, minframe, maxframe );
+ buf->t += vg.time_frame_delta;
+ }
+ else {
+ buf->t = abs_max_time - 0.25;
+
+ if( abs_max_frame )
+ pose_remote_player( index, abs_max_frame, NULL );
+ else
+ return;
+ }
+}