+static int remote_players_randomize( int argc, const char *argv[] ){
+ for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+
+ player->active = vg_randu32() & 0x1;
+ player->isfriend = vg_randu32() & vg_randu32() & 0x1;
+ player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
+ player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->world_match[ 1 ] = 0;
+
+ for( int i=0; i<sizeof(player->username)-1; i ++ ){
+ player->username[i] = 'a' + (vg_randu32() % 30);
+ player->username[i+1] = '\0';
+
+ if( (vg_randu32() % 8) == 3 )
+ break;
+ }
+ }
+
+ return 0;
+}
+