-#include "player_remote.h"
-#include "skeleton.h"
-#include "player_render.h"
-#include "network_common.h"
-#include "addon.h"
-
-static void player_remote_clear( struct network_player *player ){
- addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
- addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-
- memset( player, 0, sizeof(*player) );
- strcpy( player->username, "unknown" );
- player->subsystem = k_player_subsystem_invalid;
-}
-
-/*
- * re-attatches addon_reg pointers on the remote client if we have the same
- * world loaded.
- */
-static void relink_remote_player_worlds( u32 client_id ){
- struct network_player *player = &netplayers.list[client_id];
-
- player->hub_match = 0;
- player->client_match = 0;
-
- addon_alias q0,q1;
- addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
- addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
-
- /*
- * currently in 10.23, the hub world will always be the same.
- * this might but probably wont change in the future
- */
- if( world_static.addon_hub )
- if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
- player->hub_match = 1;
-
- if( world_static.addon_client )
- if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
- player->client_match = 1;
-}
-
-/*
- * re-attatches addon_reg pointers on the remote client if we have the mod
- * installed locally.
- *
- * Run if local worlds change
- */
-static void relink_all_remote_player_worlds(void){
- for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
- struct network_player *player = &netplayers.list[i];
- if( player->active )
- relink_remote_player_worlds(i);
- }
-}
-
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
- netmsg_blank *tmp = msg->m_pData;
-
- if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
- netmsg_playerjoin *playerjoin = msg->m_pData;
- if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
-
- if( playerjoin->index < vg_list_size(netplayers.list) ){
- struct network_player *player = &netplayers.list[ playerjoin->index ];
- player_remote_clear( player );
- player->active = 1;
-
- /* TODO: interpret the uids */
- player->board_view_slot = 0;
- player->playermodel_view_slot = 0;
-
- struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
- buf->t = -99999999.9;
- for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
- buf->frames[i].active = 0;
- }
-
- vg_info( "#%u joined\n", playerjoin->index );
- }
- else {
- vg_error( "inetmsg_playerjoin: player index out of range\n" );
- }
- }
- else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
- netmsg_playerleave *playerleave = msg->m_pData;
- if( !packet_minsize( msg, sizeof(*playerleave) )) return;
-
- if( playerleave->index < vg_list_size(netplayers.list) ){
- struct network_player *player = &netplayers.list[ playerleave->index ];
- player_remote_clear( player );
- player->active = 0;
- vg_info( "player leave (%d)\n", playerleave->index );
- }
- else {
- vg_error( "inetmsg_playerleave: player index out of range\n" );
- }
- }
- else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
- netmsg_playerusername *update = msg->m_pData;
- if( !packet_minsize( msg, sizeof(*update) )) return;
-
- if( update->index < vg_list_size(netplayers.list) ){
- struct network_player *player = &netplayers.list[ update->index ];
-
- network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
- player->username, sizeof(player->username) );
-
- vg_info( "#%u changed username to: %s\n",
- update->index, player->username );
- }
- else {
- vg_error( "inetmsg_playerleave: player index out of range\n" );
- }
- }
- else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
- u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
-
- if( datasize > sizeof(union interp_animdata) ){
- vg_error( "Player frame data exceeds animdata size\n" );
- return;
- }
-
- netmsg_playerframe *frame = msg->m_pData;
- if( frame->client >= vg_list_size(netplayers.list) ){
- vg_error( "inetmsg_playerframe: player index out of range\n" );
- return;
- }
-
- if( frame->subsystem >= k_player_subsystem_max ){
- vg_error( "inetmsg_playerframe: subsystem out of range\n" );
- return;
- }
-
- struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
- struct interp_frame *dest = NULL;
-
- f64 min_time = INFINITY;
- for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
- struct interp_frame *ifr = &ib->frames[i];
-
- if( !ifr->active ){
- dest = ifr;
- break;
- }
-
- if( ifr->timestamp < min_time ){
- min_time = ifr->timestamp;
- dest = ifr;
- }
- }
-
- dest->active = 1;
- dest->timestamp = frame->timestamp;
- dest->subsystem = frame->subsystem;
- dest->instance_id = frame->instance_id;
- dest->boundary_hash = frame->boundary_hash;
-
- struct network_player *player = &netplayers.list[ frame->client ];
-
- struct player_subsystem_interface *sys =
- player_subsystems[ frame->subsystem ];
-
- if( sys->network_animator_exchange ){
- bitpack_ctx ctx = {
- .mode = k_bitpack_decompress,
- .buffer = frame->animdata,
- .buffer_len = datasize,
- .bytes = 0,
- };
-
- memset( &dest->data, 0, sys->animator_size );
- sys->network_animator_exchange( &ctx, &dest->data );
- }
- else {
- memcpy( &dest->data, frame->animdata, datasize );
- }
-
- player->subsystem = frame->subsystem;
- player->down_bytes += msg->m_cbSize;
- }
- else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
- netmsg_playeritem *item = msg->m_pData;
- if( !packet_minsize( msg, sizeof(*item)+1 )) return;
-
- if( item->client >= vg_list_size(netplayers.list) ){
- vg_error( "inetmsg_playerframe: player index out of range\n" );
- return;
- }
-
- if( item->type_index >= k_netmsg_playeritem_max ){
- vg_warn( "Client #%d invalid equip type %u\n",
- (i32)item->client, (u32)item->type_index );
- return;
- }
-
- vg_info( "Client #%d equiped: [%s] %s\n",
- item->client,
- (const char *[]){[k_netmsg_playeritem_board]="board",
- [k_netmsg_playeritem_player]="player",
- [k_netmsg_playeritem_world0]="world0",
- [k_netmsg_playeritem_world1]="world1"
- }[item->type_index], item->uid );
-
- struct network_player *player = &netplayers.list[ item->client ];
- char *uid = player->items[ item->type_index ];
-
- network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
- uid, ADDON_UID_MAX );
-
- if( item->type_index == k_netmsg_playeritem_board ){
- addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
- player->board_view_slot =
- addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
- }
- else if( item->type_index == k_netmsg_playeritem_player ){
- addon_cache_unwatch( k_addon_type_player,
- player->playermodel_view_slot );
- player->playermodel_view_slot =
- addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
- }
- else if( (item->type_index == k_netmsg_playeritem_world0) ||
- (item->type_index == k_netmsg_playeritem_world1) ){
- relink_remote_player_worlds( item->client );
- }
- }
-}
-
-/*
- * Write localplayer pose to network
- */
-static void remote_player_send_playerframe(void){
- u8 sysid = localplayer.subsystem;
- if( sysid >= k_player_subsystem_max ) return;
-
- struct player_subsystem_interface *sys = player_subsystems[sysid];
-
- if( sys->animator_size ){
- u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
- netmsg_playerframe *frame = alloca(size);
- frame->inetmsg_id = k_inetmsg_playerframe;
- frame->client = 0xff;
- frame->subsystem = localplayer.subsystem;
- frame->timestamp = vg.time_real;
- frame->boundary_hash = localplayer.boundary_hash;
- frame->instance_id = world_static.active_instance;
-
- if( sys->network_animator_exchange ){
- bitpack_ctx ctx = {
- .mode = k_bitpack_compress,
- .buffer = frame->animdata,
- .buffer_len = sys->animator_size,
- .bytes = 0,
- };
-
- sys->network_animator_exchange( &ctx, sys->animator_data );
- size = sizeof(netmsg_playerframe)+ctx.bytes;
- }
- else{
- memcpy( frame->animdata, sys->animator_data, sys->animator_size );
- }
-
- netplayers.up_bytes += size;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, network_client.remote,
- frame, size,
- k_nSteamNetworkingSend_Unreliable, NULL );
- }
-}
-
-/*
- * Updates network traffic stats
- */
-static void remote_player_debug_update(void){
- if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
- netplayers.last_data_measurement = vg.time_real;
- u32 total_down = 0;
-
- for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
- struct network_player *player = &netplayers.list[i];
- if( player->active ){
- total_down += player->down_bytes;
- player->down_kbs = ((f32)player->down_bytes)/1024.0f;
- player->down_bytes = 0;
- }
- }
-
- netplayers.down_kbs = ((f32)total_down)/1024.0f;
- netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
- netplayers.up_bytes = 0;
- }
-}
-
-/*
- * Debugging information
- */
-static void remote_player_network_imgui( m4x4f pv ){
- if( !network_client.network_info )
- return;
-
- ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
- ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-
- char buf[512];
- const char *netstatus = "PROGRAMMING ERROR";
-
- struct { enum ESteamNetworkingConnectionState state; const char *str; }
- states[] = {
- { k_ESteamNetworkingConnectionState_None, "None" },
- { k_ESteamNetworkingConnectionState_Connecting,
- (const char *[]){"Connecting -",
- "Connecting /",
- "Connecting |",
- "Connecting \\",
- }[(u32)(vg.time_real/0.25) & 0x3 ] },
- { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
- { k_ESteamNetworkingConnectionState_Connected, "Connected" },
- { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
- { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
- "Problem Detected Locally" },
- { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
- { k_ESteamNetworkingConnectionState_Linger, "Linger" },
- { k_ESteamNetworkingConnectionState_Dead, "Dead" }
- };
- for( u32 i=0; i<vg_list_size(states); i ++ ){
- if( states[i].state == network_client.state ){
- netstatus = states[i].str;
- break;
- }
- }
- snprintf( buf, 512, "Network: %s", netstatus );
- ui_info( panel, buf );
- ui_info( panel, "---------------------" );
-
- if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
- ui_info( panel, "#-1: localplayer" );
-
- snprintf( buf, 512, "U%.1f/D%.1fkbs",
- netplayers.up_kbs, netplayers.down_kbs );
- ui_info( panel, buf );
-
- for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
- struct network_player *player = &netplayers.list[i];
- if( player->active ){
- const char *sysname = "invalid";
-
- if( player->subsystem < k_player_subsystem_max ){
- sysname = player_subsystems[ player->subsystem ]->name;
- }
- snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
- i, player->username, sysname, player->down_kbs );
- ui_info( panel, buf );
-
- v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
- struct player_avatar *av = localplayer.playeravatar;
- m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
- m4x4_mulv( pv, wpos, wpos );
-
- if( wpos[3] > 0.0f ){
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
- -32000.0f,32000.0f);
- wr[2] = 300;
- wr[3] = 17;
- ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
- ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
- }
- }
- }
- }
- else {
- ui_info( panel, "offline" );
- }
-}
-
-/*
- * write the remote players final_mtx
- */
-static void pose_remote_player( u32 index,
- struct interp_frame *f0,
- struct interp_frame *f1 ){
-
- struct network_player *player = &netplayers.list[ index ];
-
- struct interp_buffer *buf = &netplayers.interp_data[ index ];
- struct player_avatar *av = localplayer.playeravatar;
- m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
- struct player_board_pose *board_pose = &netplayers.board_poses[index];
-
- struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
- *sys1 = NULL;
-
- player_pose pose0, pose1, posed;
- sys0->pose( &f0->data, &pose0 );
-
- u8 instance_id = 0;
-
- if( f1 ){
- f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
- t = vg_clampf( t, 0.0f, 1.0f );
-
- sys1 = player_subsystems[f1->subsystem];
- sys1->pose( &f1->data, &pose1 );
-
- u16 bounds = f0->boundary_hash^f1->boundary_hash;
-
- if( bounds & NETMSG_BOUNDARY_BIT )
- t = 1.0f;
-
- if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
- /* TODO: Extra work retransforming the root_co, instance_id.. etc */
- t = 1.0f;
- }
-
- instance_id = f1->instance_id;
-
- lerp_player_pose( &pose0, &pose1, t, &posed );
- apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
- memcpy( board_pose, &posed.board, sizeof(*board_pose) );
- }
- else {
- instance_id = f0->instance_id;
-
- apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
- memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
- }
-
- if( instance_id ){
- if( player->client_match ){
- player->active_world = &world_static.instances[ instance_id ];
- }
- }
- else{
- if( player->hub_match ){
- player->active_world = &world_static.instances[ instance_id ];
- }
- }
-}
-
-/*
- * animate remote player and store in final_mtx
- */
-static void animate_remote_player( u32 index ){
-
- /*
- * Trys to keep the cursor inside the buffer
- */
- f64 min_time = -999999999.9,
- max_time = 999999999.9,
- abs_max_time = -999999999.9;
-
- struct interp_frame *minframe = NULL,
- *maxframe = NULL,
- *abs_max_frame = NULL;
-
- struct interp_buffer *buf = &netplayers.interp_data[index];
- for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
- struct interp_frame *ifr = &buf->frames[i];
-
- if( ifr->active ){
- if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
- min_time = ifr->timestamp;
- minframe = ifr;
- }
-
- if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
- max_time = ifr->timestamp;
- maxframe = ifr;
- }
-
- if( ifr->timestamp > abs_max_time ){
- abs_max_time = ifr->timestamp;
- abs_max_frame = ifr;
- }
- }
- }
-
- struct network_player *player = &netplayers.list[ index ];
- player->active_world = NULL;
-
- if( minframe && maxframe ){
- pose_remote_player( index, minframe, maxframe );
- buf->t += vg.time_frame_delta;
- }
- else {
- buf->t = abs_max_time - 0.25;
-
- if( abs_max_frame )
- pose_remote_player( index, abs_max_frame, NULL );
- else
- return;
- }
-}
-
-/*
- * Update full final_mtx for all remote players
- */
-static void animate_remote_players(void){
- for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
- struct network_player *player = &netplayers.list[i];
- if( !player->active ) continue;
-
- animate_remote_player( i );
- }
-}
-
-/*
- * Draw remote players
- */
-static void render_remote_players( world_instance *world, camera *cam ){
-
- SDL_AtomicLock( &addon_system.sl_cache_using_resources );
-
- for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
- struct network_player *player = &netplayers.list[i];
- if( !player->active ) continue;
- if( player->active_world != world ) continue;
-
- struct player_avatar *av = localplayer.playeravatar;
- m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
-
- struct player_model *model =
- addon_cache_item_if_loaded( k_addon_type_player,
- player->playermodel_view_slot );
-
- if( !model ) model = &localplayer.fallback_model;
- render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
-
- struct player_board *board =
- addon_cache_item_if_loaded( k_addon_type_board,
- player->board_view_slot );
- render_board( cam, world, board,
- final_mtx[localplayer.playeravatar->id_board],
- &netplayers.board_poses[ i ],
- k_board_shader_player );
- }
-
- SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
-}
-
-/* TODO: Which world is the player in
- * nametags with occlusion
- */