yea
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
diff --git a/player_remote.c b/player_remote.c
deleted file mode 100644 (file)
index a818be1..0000000
+++ /dev/null
@@ -1,548 +0,0 @@
-#include "player_remote.h"
-#include "skeleton.h"
-#include "player_render.h"
-#include "network_common.h"
-#include "addon.h"
-
-static void player_remote_clear( struct network_player *player ){
-   addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
-   addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-
-   memset( player, 0, sizeof(*player) );
-   strcpy( player->username, "unknown" );
-   player->subsystem = k_player_subsystem_invalid;
-}
-
-/* 
- * re-attatches addon_reg pointers on the remote client if we have the same
- * world loaded.
- */
-static void relink_remote_player_worlds( u32 client_id ){
-   struct network_player *player = &netplayers.list[client_id];
-
-   player->hub_match = 0;
-   player->client_match = 0;
-
-   addon_alias q0,q1;
-   addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
-   addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
-
-   /*
-    * currently in 10.23, the hub world will always be the same.
-    * this might but probably wont change in the future
-    */
-   if( world_static.addon_hub )
-      if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
-         player->hub_match = 1;
-
-   if( world_static.addon_client )
-      if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
-         player->client_match = 1;
-}
-
-/* 
- * re-attatches addon_reg pointers on the remote client if we have the mod 
- * installed locally.
- *
- * Run if local worlds change
- */
-static void relink_all_remote_player_worlds(void){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( player->active )
-         relink_remote_player_worlds(i);
-   }
-}
-
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
-   netmsg_blank *tmp = msg->m_pData;
-
-   if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
-      netmsg_playerjoin *playerjoin = msg->m_pData;
-      if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
-
-      if( playerjoin->index < vg_list_size(netplayers.list) ){
-         struct network_player *player = &netplayers.list[ playerjoin->index ];
-         player_remote_clear( player );
-         player->active = 1;
-
-         /* TODO: interpret the uids */
-         player->board_view_slot = 0;
-         player->playermodel_view_slot = 0;
-
-         struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
-         buf->t = -99999999.9;
-         for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
-            buf->frames[i].active = 0;
-         }
-
-         vg_info( "#%u joined\n", playerjoin->index );
-      }
-      else {
-         vg_error( "inetmsg_playerjoin: player index out of range\n" );
-      }
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
-      netmsg_playerleave *playerleave = msg->m_pData;
-      if( !packet_minsize( msg, sizeof(*playerleave) )) return;
-      
-      if( playerleave->index < vg_list_size(netplayers.list) ){
-         struct network_player *player = &netplayers.list[ playerleave->index ];
-         player_remote_clear( player );
-         player->active = 0;
-         vg_info( "player leave (%d)\n", playerleave->index );
-      }
-      else {
-         vg_error( "inetmsg_playerleave: player index out of range\n" );
-      }
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
-      netmsg_playerusername *update = msg->m_pData;
-      if( !packet_minsize( msg, sizeof(*update) )) return;
-
-      if( update->index < vg_list_size(netplayers.list) ){
-         struct network_player *player = &netplayers.list[ update->index ];
-
-         network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
-                            player->username, sizeof(player->username) );
-
-         vg_info( "#%u changed username to: %s\n", 
-                  update->index, player->username );
-      }
-      else {
-         vg_error( "inetmsg_playerleave: player index out of range\n" );
-      }
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
-      u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
-      
-      if( datasize > sizeof(union interp_animdata) ){
-         vg_error( "Player frame data exceeds animdata size\n" );
-         return;
-      }
-      
-      netmsg_playerframe *frame = msg->m_pData;
-      if( frame->client >= vg_list_size(netplayers.list) ){
-         vg_error( "inetmsg_playerframe: player index out of range\n" );
-         return;
-      }
-
-      if( frame->subsystem >= k_player_subsystem_max ){
-         vg_error( "inetmsg_playerframe: subsystem out of range\n" );
-         return;
-      }
-
-      struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
-      struct interp_frame *dest = NULL;
-
-      f64 min_time = INFINITY;
-      for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
-         struct interp_frame *ifr = &ib->frames[i];
-
-         if( !ifr->active ){
-            dest = ifr;
-            break;
-         }
-
-         if( ifr->timestamp < min_time ){
-            min_time = ifr->timestamp;
-            dest = ifr;
-         }
-      }
-
-      dest->active = 1;
-      dest->timestamp = frame->timestamp;
-      dest->subsystem = frame->subsystem;
-      dest->instance_id = frame->instance_id;
-      dest->boundary_hash = frame->boundary_hash;
-
-      struct network_player *player = &netplayers.list[ frame->client ];
-
-      struct player_subsystem_interface *sys = 
-         player_subsystems[ frame->subsystem ];
-
-      if( sys->network_animator_exchange ){
-         bitpack_ctx ctx = {
-            .mode = k_bitpack_decompress,
-            .buffer = frame->animdata,
-            .buffer_len = datasize,
-            .bytes = 0,
-         };
-         
-         memset( &dest->data, 0, sys->animator_size );
-         sys->network_animator_exchange( &ctx, &dest->data );
-      }
-      else {
-         memcpy( &dest->data, frame->animdata, datasize );
-      }
-
-      player->subsystem = frame->subsystem;
-      player->down_bytes += msg->m_cbSize;
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
-      netmsg_playeritem *item = msg->m_pData;
-      if( !packet_minsize( msg, sizeof(*item)+1 )) return;
-
-      if( item->client >= vg_list_size(netplayers.list) ){
-         vg_error( "inetmsg_playerframe: player index out of range\n" );
-         return;
-      }
-
-      if( item->type_index >= k_netmsg_playeritem_max ){
-         vg_warn( "Client #%d invalid equip type %u\n", 
-                  (i32)item->client, (u32)item->type_index );
-         return;
-      }
-
-      vg_info( "Client #%d equiped: [%s] %s\n", 
-               item->client,
-               (const char *[]){[k_netmsg_playeritem_board]="board",
-                                [k_netmsg_playeritem_player]="player",
-                                [k_netmsg_playeritem_world0]="world0",
-                                [k_netmsg_playeritem_world1]="world1"
-               }[item->type_index], item->uid );
-
-      struct network_player *player = &netplayers.list[ item->client ];
-      char *uid = player->items[ item->type_index ];
-
-      network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
-                         uid, ADDON_UID_MAX );
-
-      if( item->type_index == k_netmsg_playeritem_board ){
-         addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-         player->board_view_slot = 
-            addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
-      }
-      else if( item->type_index == k_netmsg_playeritem_player ){
-         addon_cache_unwatch( k_addon_type_player, 
-                              player->playermodel_view_slot );
-         player->playermodel_view_slot =
-            addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
-      }
-      else if( (item->type_index == k_netmsg_playeritem_world0) ||
-               (item->type_index == k_netmsg_playeritem_world1) ){
-         relink_remote_player_worlds( item->client );
-      }
-   }
-}
-
-/*
- * Write localplayer pose to network
- */
-static void remote_player_send_playerframe(void){
-   u8 sysid = localplayer.subsystem;
-   if( sysid >= k_player_subsystem_max ) return;
-
-   struct player_subsystem_interface *sys = player_subsystems[sysid];
-
-   if( sys->animator_size ){
-      u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
-      netmsg_playerframe *frame = alloca(size);
-      frame->inetmsg_id = k_inetmsg_playerframe;
-      frame->client = 0xff;
-      frame->subsystem = localplayer.subsystem;
-      frame->timestamp = vg.time_real;
-      frame->boundary_hash = localplayer.boundary_hash;
-      frame->instance_id = world_static.active_instance;
-
-      if( sys->network_animator_exchange ){
-         bitpack_ctx ctx = {
-            .mode = k_bitpack_compress,
-            .buffer = frame->animdata,
-            .buffer_len = sys->animator_size,
-            .bytes = 0,
-         };
-         
-         sys->network_animator_exchange( &ctx, sys->animator_data );
-         size = sizeof(netmsg_playerframe)+ctx.bytes;
-      }
-      else{
-         memcpy( frame->animdata, sys->animator_data, sys->animator_size );
-      }
-
-      netplayers.up_bytes += size;
-
-      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-            hSteamNetworkingSockets, network_client.remote, 
-            frame, size,
-            k_nSteamNetworkingSend_Unreliable, NULL );
-   }
-}
-
-/*
- * Updates network traffic stats
- */
-static void remote_player_debug_update(void){
-   if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
-      netplayers.last_data_measurement = vg.time_real;
-      u32 total_down = 0;
-
-      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
-         struct network_player *player = &netplayers.list[i];
-         if( player->active ){
-            total_down += player->down_bytes;
-            player->down_kbs = ((f32)player->down_bytes)/1024.0f;
-            player->down_bytes = 0;
-         }
-      }
-
-      netplayers.down_kbs = ((f32)total_down)/1024.0f;
-      netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
-      netplayers.up_bytes = 0;
-   }
-}
-
-/*
- * Debugging information
- */
-static void remote_player_network_imgui( m4x4f pv ){
-   if( !network_client.network_info ) 
-      return;
-
-   ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
-   ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-
-   char buf[512];
-   const char *netstatus = "PROGRAMMING ERROR";
-
-   struct { enum ESteamNetworkingConnectionState state; const char *str; }
-   states[] = {
-          { k_ESteamNetworkingConnectionState_None, "None" },
-          { k_ESteamNetworkingConnectionState_Connecting, 
-         (const char *[]){"Connecting -",
-                          "Connecting /",
-                          "Connecting |",
-                          "Connecting \\",
-                          }[(u32)(vg.time_real/0.25) & 0x3 ] },
-          { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
-          { k_ESteamNetworkingConnectionState_Connected, "Connected" },
-          { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
-          { k_ESteamNetworkingConnectionState_ProblemDetectedLocally, 
-         "Problem Detected Locally" },
-          { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
-          { k_ESteamNetworkingConnectionState_Linger, "Linger" },
-          { k_ESteamNetworkingConnectionState_Dead, "Dead" }
-   };
-   for( u32 i=0; i<vg_list_size(states); i ++ ){
-      if( states[i].state == network_client.state ){
-         netstatus = states[i].str;
-         break;
-      }
-   }
-   snprintf( buf, 512, "Network: %s", netstatus );
-   ui_info( panel, buf );
-   ui_info( panel, "---------------------" );
-
-   if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
-      ui_info( panel, "#-1: localplayer" );
-      
-      snprintf( buf, 512, "U%.1f/D%.1fkbs", 
-                netplayers.up_kbs, netplayers.down_kbs );
-      ui_info( panel, buf );
-
-      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
-         struct network_player *player = &netplayers.list[i];
-         if( player->active ){
-            const char *sysname = "invalid";
-
-            if( player->subsystem < k_player_subsystem_max ){
-               sysname = player_subsystems[ player->subsystem ]->name;
-            }
-            snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
-                      i, player->username, sysname, player->down_kbs );
-            ui_info( panel, buf );
-
-            v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
-            struct player_avatar *av = localplayer.playeravatar;
-            m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
-            m4x4_mulv( pv, wpos, wpos );
-
-            if( wpos[3] > 0.0f ){
-               v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
-               v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-               
-               ui_rect wr;
-               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
-               wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
-                                 -32000.0f,32000.0f);
-               wr[2] = 300;
-               wr[3] = 17;
-               ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-               ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
-            }
-         }
-      }
-   }
-   else {
-      ui_info( panel, "offline" );
-   }
-}
-
-/*
- * write the remote players final_mtx 
- */
-static void pose_remote_player( u32 index, 
-                                struct interp_frame *f0,
-                                struct interp_frame *f1 ){
-
-   struct network_player *player = &netplayers.list[ index ];
-
-   struct interp_buffer *buf = &netplayers.interp_data[ index ];
-   struct player_avatar *av = localplayer.playeravatar;
-   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
-   struct player_board_pose *board_pose = &netplayers.board_poses[index];
-
-   struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
-                                     *sys1 = NULL;
-
-   player_pose pose0, pose1, posed;
-   sys0->pose( &f0->data, &pose0 );
-
-   u8 instance_id = 0;
-
-   if( f1 ){
-      f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
-          t = vg_clampf( t, 0.0f, 1.0f );
-
-      sys1 = player_subsystems[f1->subsystem];
-      sys1->pose( &f1->data, &pose1 );
-
-      u16 bounds = f0->boundary_hash^f1->boundary_hash;
-
-      if( bounds & NETMSG_BOUNDARY_BIT )
-         t = 1.0f;
-
-      if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
-         /* TODO: Extra work retransforming the root_co, instance_id.. etc */
-         t = 1.0f;
-      }
-
-      instance_id = f1->instance_id;
-
-      lerp_player_pose( &pose0, &pose1, t, &posed );
-      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
-      memcpy( board_pose, &posed.board, sizeof(*board_pose) );
-   }
-   else {
-      instance_id = f0->instance_id;
-
-      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
-      memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
-   }
-
-   if( instance_id ){
-      if( player->client_match ){
-         player->active_world = &world_static.instances[ instance_id ];
-      }
-   }
-   else{
-      if( player->hub_match ){
-         player->active_world = &world_static.instances[ instance_id ];
-      }
-   }
-}
-
-/* 
- * animate remote player and store in final_mtx
- */
-static void animate_remote_player( u32 index ){
-
-   /*
-    * Trys to keep the cursor inside the buffer
-    */
-   f64 min_time = -999999999.9,
-       max_time =  999999999.9,
-       abs_max_time = -999999999.9;
-
-   struct interp_frame *minframe = NULL,
-                       *maxframe = NULL,
-                       *abs_max_frame = NULL;
-
-   struct interp_buffer *buf = &netplayers.interp_data[index];
-   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
-      struct interp_frame *ifr = &buf->frames[i];
-
-      if( ifr->active ){
-         if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
-            min_time = ifr->timestamp;
-            minframe = ifr;
-         }
-
-         if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
-            max_time = ifr->timestamp;
-            maxframe = ifr;
-         }
-
-         if( ifr->timestamp > abs_max_time ){
-            abs_max_time = ifr->timestamp;
-            abs_max_frame = ifr;
-         }
-      }
-   }
-
-   struct network_player *player = &netplayers.list[ index ];
-   player->active_world = NULL;
-   
-   if( minframe && maxframe ){
-      pose_remote_player( index, minframe, maxframe );
-      buf->t += vg.time_frame_delta;
-   }
-   else {
-      buf->t = abs_max_time - 0.25;
-
-      if( abs_max_frame )
-         pose_remote_player( index, abs_max_frame, NULL );
-      else 
-         return;
-   }
-}
-
-/*
- * Update full final_mtx for all remote players
- */
-static void animate_remote_players(void){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-
-      animate_remote_player( i );
-   }
-}
-
-/*
- * Draw remote players
- */
-static void render_remote_players( world_instance *world, camera *cam ){
-
-   SDL_AtomicLock( &addon_system.sl_cache_using_resources );
-
-   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      if( player->active_world != world ) continue;
-      
-      struct player_avatar *av = localplayer.playeravatar;
-      m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
-
-      struct player_model *model = 
-         addon_cache_item_if_loaded( k_addon_type_player, 
-                                     player->playermodel_view_slot );
-
-      if( !model ) model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
-
-      struct player_board *board = 
-         addon_cache_item_if_loaded( k_addon_type_board,
-                                     player->board_view_slot );
-      render_board( cam, world, board, 
-                     final_mtx[localplayer.playeravatar->id_board],
-                     &netplayers.board_poses[ i ],
-                     k_board_shader_player );
-   }
-
-   SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
-}
-
-/* TODO: Which world is the player in
- *       nametags with occlusion
- */