+ else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
+ netmsg_playerusername *update = msg->m_pData;
+ if( !packet_minsize( msg, sizeof(*update) )) return;
+
+ if( update->index < vg_list_size(netplayers.list) ){
+ struct network_player *player = &netplayers.list[ update->index ];
+
+ network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
+ player->username, sizeof(player->username) );
+
+ vg_info( "#%u changed username to: %s\n", player->username );
+ }
+ else {
+ vg_error( "inetmsg_playerleave: player index out of range\n" );
+ }
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
+ u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
+
+ if( datasize > sizeof(union interp_animdata) ){
+ vg_error( "Player frame data exceeds animdata size\n" );
+ return;
+ }
+
+ netmsg_playerframe *frame = msg->m_pData;
+ if( frame->client >= vg_list_size(netplayers.list) ){
+ vg_error( "inetmsg_playerframe: player index out of range\n" );
+ return;
+ }
+
+ if( frame->subsystem >= k_player_subsystem_max ){
+ vg_error( "inetmsg_playerframe: subsystem out of range\n" );
+ return;
+ }
+
+ struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+ struct interp_frame *dest = NULL;
+
+ f64 min_time = INFINITY;
+ for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+ struct interp_frame *ifr = &ib->frames[i];
+
+ if( !ifr->active ){
+ dest = ifr;
+ break;
+ }
+
+ if( ifr->timestamp < min_time ){
+ min_time = ifr->timestamp;
+ dest = ifr;
+ }
+ }
+
+ dest->active = 1;
+ dest->timestamp = frame->timestamp;
+ dest->subsystem = frame->subsystem;
+
+ struct network_player *player = &netplayers.list[ frame->client ];
+ memcpy( &dest->data, frame->animdata, datasize );
+ player->subsystem = frame->subsystem;
+ player->down_bytes += msg->m_cbSize;
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+ netmsg_playeritem *item = msg->m_pData;
+ if( !packet_minsize( msg, sizeof(*item)+1 )) return;
+
+ vg_info( "Client #%u equiped: [%u] %s\n",
+ item->client, item->type, item->uid );
+
+ struct network_player *player = &netplayers.list[ item->client ];
+
+ char uid[ ADDON_UID_MAX ];
+ network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
+ uid, ADDON_UID_MAX );
+
+ if( item->type == k_addon_type_board ){
+ addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
+ player->board_view_slot =
+ addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
+ }
+ else if( item->type == k_addon_type_player ){
+ addon_cache_unwatch( k_addon_type_player,
+ player->playermodel_view_slot );
+ player->playermodel_view_slot =
+ addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
+ }
+ }
+}
+
+/*
+ * Write localplayer pose to network
+ */
+static void remote_player_send_playerframe(void){
+ u8 sysid = localplayer.subsystem;
+ if( sysid >= k_player_subsystem_max ) return;
+
+ struct player_subsystem_interface *sys = player_subsystems[sysid];
+
+ if( sys->animator_size ){
+ u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
+ netmsg_playerframe *frame = alloca(size);
+ frame->inetmsg_id = k_inetmsg_playerframe;
+ frame->client = 0;
+ frame->subsystem = localplayer.subsystem;
+ frame->timestamp = vg.time_real;
+ memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+
+ netplayers.up_bytes += size;
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ frame, size,
+ k_nSteamNetworkingSend_Unreliable, NULL );
+ }
+}
+
+/*
+ * Updates network traffic stats
+ */
+static void remote_player_debug_update(void){
+ if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
+ netplayers.last_data_measurement = vg.time_real;
+ u32 total_down = 0;
+
+ for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( player->active ){
+ total_down += player->down_bytes;
+ player->down_kbs = ((f32)player->down_bytes)/1024.0f;
+ player->down_bytes = 0;
+ }
+ }
+
+ netplayers.down_kbs = ((f32)total_down)/1024.0f;
+ netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
+ netplayers.up_bytes = 0;
+ }