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server status lever and display
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.c
diff --git
a/player_remote.c
b/player_remote.c
index 82bc3da24ab24d29ed82d754fac781211ff6c188..0336624efa421dcdb71b311bcdbf8ba60cc11a7e 100644
(file)
--- a/
player_remote.c
+++ b/
player_remote.c
@@
-841,7
+841,7
@@
static void remote_players_imgui_lobby(void){
static void remote_players_imgui_world( world_instance *world, m4x4f pv,
f32 max_dist, int geo_cull ){
static void remote_players_imgui_world( world_instance *world, m4x4f pv,
f32 max_dist, int geo_cull ){
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour
, vg.window_x, vg.window_y
);
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
struct network_player *player = &netplayers.list[i];
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
struct network_player *player = &netplayers.list[i];
@@
-886,14
+886,14
@@
static void remote_players_imgui_world( world_instance *world, m4x4f pv,
remote_player_world_gui( pv, co, player );
vg_ui.colour[3] = player->opacity;
remote_player_world_gui( pv, co, player );
vg_ui.colour[3] = player->opacity;
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour
, vg.window_x, vg.window_y
);
}
}
vg_ui.colour[3] = 1.0f;
remote_player_world_gui( pv, localplayer.rb.co, NULL );
}
}
vg_ui.colour[3] = 1.0f;
remote_player_world_gui( pv, localplayer.rb.co, NULL );
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour
, vg.window_x, vg.window_y
);
}
static void chat_escape(void){
}
static void chat_escape(void){