+/* TODO:
+ * line of sight / distance culling
+ */
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
+ enum remote_player_gui_type type,
+ u32 medals[3] ){
+ vg_ui.font = &vg_ui_font_big;
+ v4f wpos;
+ v3_copy( co, wpos );
+ wpos[1] += 2.0f;
+ wpos[3] = 1.0f;
+
+ m4x4_mulv( pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f ){
+ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+ v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_rect wr;
+ wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
+ wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
+ wr[3] = 32;
+
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
+ ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+
+ vg_ui.font = &vg_ui_font_small;
+
+ /* medals */
+ int cols = 0;
+ if( medals ){
+ for( int i=0; i<3; i ++ )
+ if( medals[i] )
+ cols ++;
+
+ char buf[32];
+ vg_str str;
+
+ if( cols ){
+ f32 w = (f32)wr[2] / (f32)cols;
+ cols = 0;
+
+ for( int i=0; i<3; i ++ ){
+ if( medals[i] ){
+ ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
+ vg_ui.font->glyph_height };
+
+ vg_strnull( &str, buf, 32 );
+ vg_strcatch( &str, (char)k_SRglyph_ps4_circle );
+ vg_strcati32( &str, medals[i] );
+
+ ui_text( col, buf, 1, k_ui_align_middle_center,
+ ui_colour( (enum ui_scheme_colour[]){
+ k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+
+ cols ++;
+ }
+ }
+ }
+ }
+
+ }
+ vg_ui.font = &vg_ui_font_small;
+}
+