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Fix dumbass animator fucking uninitialized memory
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.c
diff --git
a/player_remote.c
b/player_remote.c
index b08f5eee6e52ddfb45b56839cd5b8e38f8dbef45..5b6aef0e8ac15b83245ee75a0234508fd345c7a4 100644
(file)
--- a/
player_remote.c
+++ b/
player_remote.c
@@
-148,7
+148,6
@@
void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
}
netmsg_playerframe *frame = msg->m_pData;
}
netmsg_playerframe *frame = msg->m_pData;
- vg_info( "recv %i from %i.\n", (i32)tmp->inetmsg_id, (i32)frame->client );
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
@@
-159,8
+158,6
@@
void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
vg_error( "inetmsg_playerframe: subsystem out of range\n" );
return;
}
vg_error( "inetmsg_playerframe: subsystem out of range\n" );
return;
}
- vg_info( "subsystem: %i, sfx: %i.\n", (i32)frame->subsystem,
- (i32)frame->sound_effects );
struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
struct interp_frame *dest = NULL;
struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
struct interp_frame *dest = NULL;
@@
-690,8
+687,11
@@
void render_remote_players( world_instance *world, vg_camera *cam )
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
+
+#if 0
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
draw_list[draw_list_count ++] = i;
draw_list[draw_list_count ++] = i;