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silly size mistake
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_ragdoll.h
diff --git
a/player_ragdoll.h
b/player_ragdoll.h
index 789db4c48e731acfd2054ebc6dd058db0bc74ccd..52c2ec9a20b34f603f1f2bff5dae704ff4bf617a 100644
(file)
--- a/
player_ragdoll.h
+++ b/
player_ragdoll.h
@@
-36,28
+36,28
@@
struct player_ragdoll{
int shoes[2];
};
int shoes[2];
};
-
VG_STATIC
float k_ragdoll_floatyiness = 20.0f,
+
static
float k_ragdoll_floatyiness = 20.0f,
k_ragdoll_floatydrag = 1.0f,
k_ragdoll_limit_scale = 1.0f;
k_ragdoll_floatydrag = 1.0f,
k_ragdoll_limit_scale = 1.0f;
-
VG_STATIC
int k_ragdoll_div = 1,
+
static
int k_ragdoll_div = 1,
ragdoll_frame = 0,
k_ragdoll_debug_collider = 1,
k_ragdoll_debug_constraints = 0;
ragdoll_frame = 0,
k_ragdoll_debug_collider = 1,
k_ragdoll_debug_constraints = 0;
-
VG_STATIC
void player_ragdoll_init(void);
-
VG_STATIC
void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+
static
void player_ragdoll_init(void);
+
static
void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
struct ragdoll_part *rp );
struct ragdoll_part *rp );
-
VG_STATIC
u32 ragdoll_bone_parent( struct player_ragdoll *rd,
+
static
u32 ragdoll_bone_parent( struct player_ragdoll *rd,
struct player_avatar *av, u32 bone_id );
struct player_avatar *av, u32 bone_id );
-
VG_STATIC
void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
+
static
void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
struct player_avatar *av );
struct player_avatar *av );
-
VG_STATIC
void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
+
static
void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
struct player_avatar *av );
struct player_avatar *av );
-
VG_STATIC
void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
+
static
void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
struct player_ragdoll *rd,
v3f velocity );
struct player_ragdoll *rd,
v3f velocity );
-
VG_STATIC
void player_debug_ragdoll(void);
-
VG_STATIC
void player_ragdoll_iter( struct player_ragdoll *rd );
+
static
void player_debug_ragdoll(void);
+
static
void player_ragdoll_iter( struct player_ragdoll *rd );
#endif /* PLAYER_RAGDOLL_H */
#endif /* PLAYER_RAGDOLL_H */