+ for( int j=0; j<mdl->ragdoll_count; j++ )
+ {
+ struct ragdoll_part *pj = &mdl->ragdoll[j];
+ struct skeleton_bone *bj = &mdl->sk.bones[pj->bone_id];
+
+ if( run_sim )
+ {
+ v4f plane = {0.0f,1.0f,0.0f,0.0f};
+ rb_effect_simple_bouyency( &pj->rb, plane, k_ragdoll_floatyiness,
+ k_ragdoll_floatydrag );
+ }
+ }
+