-static void player_ragdoll_init(void);
-static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
- struct ragdoll_part *rp );
-static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id );
-static void setup_ragdoll_from_skeleton( struct skeleton *sk,
- struct player_ragdoll *rd );
-static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd );
-static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd,
- enum player_die_type type );
-
-static void player_debug_ragdoll(void);
-static void player_ragdoll_iter( struct player_ragdoll *rd );
-
-#endif /* PLAYER_RAGDOLL_H */
+void player_ragdoll_init(void);
+void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+ struct ragdoll_part *rp );
+u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id );
+void setup_ragdoll_from_skeleton( struct skeleton *sk,
+ struct player_ragdoll *rd );
+void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd );
+void copy_localplayer_to_ragdoll( struct player_ragdoll *rd,
+ enum player_die_type type );
+
+void player_debug_ragdoll(void);
+void player_ragdoll_iter( struct player_ragdoll *rd );