- if( run_sim ){
- v4f plane = {0.0f,1.0f,0.0f,0.0f};
- rb_effect_simple_bouyency( &pj->obj.rb, plane,
- k_ragdoll_floatyiness,
- k_ragdoll_floatydrag );
+ if( run_sim ){
+ rb_effect_simple_bouyency( &pj->obj.rb, world->water.plane,
+ k_ragdoll_floatyiness,
+ k_ragdoll_floatydrag );
+ }