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refactor (reduction)
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_ragdoll.c
diff --git
a/player_ragdoll.c
b/player_ragdoll.c
index 3dc7ba6e51d8b2e657b84234f386502787d50642..d36bec4974ceaedd237c96861fa719f84c7ffc2b 100644
(file)
--- a/
player_ragdoll.c
+++ b/
player_ragdoll.c
@@
-4,7
+4,7
@@
#include "player.h"
#include "audio.h"
#include "player.h"
#include "audio.h"
-
VG_STATIC
void player_ragdoll_init(void)
+
static
void player_ragdoll_init(void)
{
VG_VAR_F32( k_ragdoll_limit_scale );
VG_VAR_I32( k_ragdoll_div );
{
VG_VAR_F32( k_ragdoll_limit_scale );
VG_VAR_I32( k_ragdoll_div );
@@
-12,7
+12,7
@@
VG_STATIC void player_ragdoll_init(void)
VG_VAR_I32( k_ragdoll_debug_constraints );
}
VG_VAR_I32( k_ragdoll_debug_constraints );
}
-
VG_STATIC
void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+
static
void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
struct ragdoll_part *rp )
{
m4x3_identity( rp->collider_mtx );
struct ragdoll_part *rp )
{
m4x3_identity( rp->collider_mtx );
@@
-82,7
+82,7
@@
VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
/*
* Get parent index in the ragdoll
*/
/*
* Get parent index in the ragdoll
*/
-
VG_STATIC
u32 ragdoll_bone_parent( struct player_ragdoll *rd,
+
static
u32 ragdoll_bone_parent( struct player_ragdoll *rd,
struct player_avatar *av, u32 bone_id )
{
for( u32 j=0; j<rd->part_count; j++ )
struct player_avatar *av, u32 bone_id )
{
for( u32 j=0; j<rd->part_count; j++ )
@@
-96,7
+96,7
@@
VG_STATIC u32 ragdoll_bone_parent( struct player_ragdoll *rd,
/*
* Setup ragdoll colliders
*/
/*
* Setup ragdoll colliders
*/
-
VG_STATIC
void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
+
static
void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
struct player_avatar *av )
{
rd->part_count = 0;
struct player_avatar *av )
{
rd->part_count = 0;
@@
-186,7
+186,7
@@
VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
/*
* Make avatar copy the ragdoll
*/
/*
* Make avatar copy the ragdoll
*/
-
VG_STATIC
void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
+
static
void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
struct player_avatar *av )
{
for( int i=0; i<rd->part_count; i++ ){
struct player_avatar *av )
{
for( int i=0; i<rd->part_count; i++ ){
@@
-229,7
+229,7
@@
VG_STATIC void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
/*
* Make the ragdoll copy the player model
*/
/*
* Make the ragdoll copy the player model
*/
-
VG_STATIC
void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
+
static
void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
struct player_ragdoll *rd,
v3f velocity )
{
struct player_ragdoll *rd,
v3f velocity )
{
@@
-260,14
+260,14
@@
VG_STATIC void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
/*
* Draw rigidbody colliders for ragdoll
*/
/*
* Draw rigidbody colliders for ragdoll
*/
-
VG_STATIC
void player_debug_ragdoll(void)
+
static
void player_debug_ragdoll(void)
{
}
/*
* Ragdoll physics step
*/
{
}
/*
* Ragdoll physics step
*/
-
VG_STATIC
void player_ragdoll_iter( struct player_ragdoll *rd )
+
static
void player_ragdoll_iter( struct player_ragdoll *rd )
{
world_instance *world = world_current_instance();
{
world_instance *world = world_current_instance();