- for( u32 i=0; i<rd->part_count; i ++ )
- rb_object_debug( &rd->parts[i].obj, rd->parts[i].colour );
+ for( u32 i=0; i<rd->part_count; i ++ ){
+ struct ragdoll_part *rp = &rd->parts[i];
+
+ if( rp->type == k_bone_collider_capsule ){
+ vg_line_capsule( rp->rb.to_world,
+ rp->inf.capsule.r, rp->inf.capsule.h, rp->colour );
+ }
+ else if( rp->type == k_bone_collider_box ){
+ vg_line_boxf_transformed( rp->rb.to_world,
+ rp->inf.box, rp->colour );
+ }
+ }