- /* TODO */
-#if 0
- if( vg_get_button( "forward" ) )
- v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED * movespeed, move_vel );
- if( vg_get_button( "back" ) )
- v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED *-movespeed, move_vel );
- if( vg_get_button( "left" ) )
- v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED *-movespeed, move_vel );
- if( vg_get_button( "right" ) )
- v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED * movespeed, move_vel );
-#endif
+ v2f steer = { player.input_js1h->axis.value,
+ player.input_js1v->axis.value };
+
+ v3_muladds( move_vel, sidedir, movespeed*steer[0], move_vel );
+ v3_muladds( move_vel, lookdir, -movespeed*steer[1], move_vel );