audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_vol( &audio_player_extra, 20.0f );
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_vol( &audio_player_extra, 20.0f );
teleport_gate *gate = &rg->gate;
if( gate_intersect( gate, phys->rb.co, prevco ) )
teleport_gate *gate = &rg->gate;
if( gate_intersect( gate, phys->rb.co, prevco ) )