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couple fixes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_physics.h
diff --git
a/player_physics.h
b/player_physics.h
index ff8d1f7a25a921848254f2a6d1725d39713a316a..bb79b850e84f8ac66e4af3ead166d54763a612bf 100644
(file)
--- a/
player_physics.h
+++ b/
player_physics.h
@@
-81,7
+81,8
@@
VG_STATIC void player_start_air(void)
u32 scolour = (u8)(vg_minf(-land_delta * 2.0f, 255.0f));
/* Bias prediction towords ramps */
u32 scolour = (u8)(vg_minf(-land_delta * 2.0f, 255.0f));
/* Bias prediction towords ramps */
- if( ray_hit_is_ramp( &contact ) )
+ if( ray_hit_material( &contact )->info.flags
+ & k_material_flag_skate_surface )
{
land_delta *= 0.1f;
scolour |= 0x0000a000;
{
land_delta *= 0.1f;
scolour |= 0x0000a000;
@@
-168,7
+169,7
@@
VG_STATIC void player_physics_control(void)
push_thresh_last = push_thresh;
push_thresh_last = push_thresh;
- if( !vg_get_button("
break
") && push_thresh )
+ if( !vg_get_button("
jump
") && push_thresh )
{
player.phys.pushing = 1.0f;
player.phys.push_time = vg.time - player.phys.start_push;
{
player.phys.pushing = 1.0f;
player.phys.push_time = vg.time - player.phys.start_push;
@@
-359,7
+360,14
@@
VG_STATIC void player_walk_physics(void)
}
}
}
}
- phys->in_air = len==0?1:0;
+ if( len == 0 )
+ phys->in_air = 1;
+ else
+ {
+ phys->in_air = 0;
+ struct world_material *surface_mat = world_contact_material( manifold );
+ player.surface_prop = surface_mat->info.surface_prop;
+ }
if( !phys->in_air )
{
if( !phys->in_air )
{
@@
-835,10
+843,20
@@
VG_STATIC int reset_player( int argc, char const *argv[] )
player.is_dead = 0;
player.is_dead = 0;
+ m3x3f the_long_way;
+ q_m3x3( rp->q, the_long_way );
+
+ v3f delta = {1.0f,0.0f,0.0f};
+ m3x3_mulv( the_long_way, delta, delta );
+
+ player.angles[0] = atan2f( delta[0], -delta[2] );
+ player.angles[1] = -asinf( delta[1] );
+
+
v4_copy( rp->q, phys->rb.q );
v3_copy( rp->co, phys->rb.co );
v3_zero( phys->rb.v );
v4_copy( rp->q, phys->rb.q );
v3_copy( rp->co, phys->rb.co );
v3_zero( phys->rb.v );
-
+
phys->vswitch = 1.0f;
phys->slip_last = 0.0f;
phys->in_air = 1;
phys->vswitch = 1.0f;
phys->slip_last = 0.0f;
phys->in_air = 1;