-
- /* TODO move */
- float walk_norm = 30.0f/(float)player.mdl.anim_walk->length,
- run_norm = 30.0f/(float)player.mdl.anim_run->length,
- walk_adv = vg_lerpf( walk_norm,run_norm,move_norm );
-
- player.walk_timer += walk_adv * VG_TIMESTEP_FIXED;
- }
- else
- {
- player.walk_timer = 0.0f;