v3_add( (v3f){ r, r, r}, box[1], box[1] );
v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
v3_add( (v3f){ r, r, r}, box[1], box[1] );
v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
- if( !ray_aabb( box, pa, dir, 1.0f ) )
+
+ if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )