+ /* Do XY translation */
+ v3_muladds( walk_apply, right_dir, walk[0], walk_apply );
+ v3_muladds( walk_apply, forward_dir, walk[1], walk_apply );
+ v3_add( walk_apply, phys->rb.co, phys->rb.co );
+ v3_divs( walk_apply, VG_TIMESTEP_FIXED, phys->rb.v );
+
+ /* Directly resolve collisions */
+ player_walk_update_collision();
+ rb_debug( rbf, 0xffffff00 );
+ rb_debug( rbb, 0xffffff00 );
+
+ len = 0;
+ len += rb_sphere_scene( rbf, &world.rb_geo, manifold+len );
+ len += rb_sphere_scene( rbb, &world.rb_geo, manifold+len );
+
+ v3f dt;
+ v3_zero( dt );
+ for( int j=0; j<3; j++ )