- mdl_unpack_glmesh( src, &ch->mesh );
-
- skeleton_setup( &ch->sk, src );
- ch->anim_stand = skeleton_get_anim( &ch->sk, "pose_stand" );
- ch->anim_highg = skeleton_get_anim( &ch->sk, "pose_highg" );
- ch->anim_slide = skeleton_get_anim( &ch->sk, "pose_slide" );
- ch->anim_air = skeleton_get_anim( &ch->sk, "pose_air" );
- ch->anim_push = skeleton_get_anim( &ch->sk, "push" );
- ch->anim_push_reverse = skeleton_get_anim( &ch->sk, "push_reverse" );
- ch->anim_ollie = skeleton_get_anim( &ch->sk, "ollie" );
-
- ch->id_hip = skeleton_bone_id( &ch->sk, "hips" );
- ch->id_ik_hand_l = skeleton_bone_id( &ch->sk, "hand.IK.L" );
- ch->id_ik_hand_r = skeleton_bone_id( &ch->sk, "hand.IK.R" );
- ch->id_ik_elbow_l = skeleton_bone_id( &ch->sk, "elbow.L" );
- ch->id_ik_elbow_r = skeleton_bone_id( &ch->sk, "elbow.R" );
- ch->id_head = skeleton_bone_id( &ch->sk, "head" );
-
- /* setup ragdoll */
+ mdl_unpack_glmesh( src, &mdl->mesh );
+ skeleton_setup( &mdl->sk, src );
+
+ /*
+ * Link animations
+ */
+ struct _load_anim
+ {
+ const char *name;
+ struct skeleton_anim **anim;
+ }
+ anims[] = {
+ { "pose_stand", &mdl->anim_stand },
+ { "pose_highg", &mdl->anim_highg },
+ { "pose_slide", &mdl->anim_slide },
+ { "pose_air", &mdl->anim_air },
+ { "push", &mdl->anim_push },
+ { "push_reverse", &mdl->anim_push_reverse },
+ { "ollie", &mdl->anim_ollie },
+ { "ollie_reverse",&mdl->anim_ollie_reverse },
+ { "grabs", &mdl->anim_grabs },
+ { "walk", &mdl->anim_walk },
+ { "run", &mdl->anim_run },
+ { "idle_cycle", &mdl->anim_idle }
+ };