+ mdl_unpack_glmesh( src, &mdl->mesh );
+ skeleton_setup( &mdl->sk, src );
+
+ /*
+ * Link animations
+ */
+ struct _load_anim
+ {
+ const char *name;
+ struct skeleton_anim **anim;
+ }
+ anims[] = {
+ { "pose_stand", &mdl->anim_stand },
+ { "pose_highg", &mdl->anim_highg },
+ { "pose_slide", &mdl->anim_slide },
+ { "pose_air", &mdl->anim_air },
+ { "push", &mdl->anim_push },
+ { "push_reverse", &mdl->anim_push_reverse },
+ { "ollie", &mdl->anim_ollie },
+ { "ollie_reverse",&mdl->anim_ollie_reverse },
+ { "grabs", &mdl->anim_grabs },
+ { "walk", &mdl->anim_walk },
+ { "run", &mdl->anim_run },
+ { "idle_cycle", &mdl->anim_idle }
+ };