+ av->id_hip = skeleton_bone_id( sk, "hips" );
+ av->id_ik_hand_l = skeleton_bone_id( sk, "hand.IK.L" );
+ av->id_ik_hand_r = skeleton_bone_id( sk, "hand.IK.R" );
+ av->id_ik_elbow_l = skeleton_bone_id( sk, "elbow.L" );
+ av->id_ik_elbow_r = skeleton_bone_id( sk, "elbow.R" );
+ av->id_head = skeleton_bone_id( sk, "head" );
+ av->id_ik_foot_l = skeleton_bone_id( sk, "foot.IK.L" );
+ av->id_ik_foot_r = skeleton_bone_id( sk, "foot.IK.R" );
+ av->id_board = skeleton_bone_id( sk, "board" );
+}
+
+#if 0
+VG_STATIC void player_load_reference( struct player_model *pmodel )