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LPR - Walking
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_model.h
diff --git
a/player_model.h
b/player_model.h
index cab438e9d7c24afebffb36045a8486e0d5c441c1..4a09b90589233e2c3d91a6f2cd3c81bde26abb34 100644
(file)
--- a/
player_model.h
+++ b/
player_model.h
@@
-5,7
+5,14
@@
#ifndef CHARACTER_H
#define CHARACTER_H
#ifndef CHARACTER_H
#define CHARACTER_H
+#define VG_GAME
+#include "vg/vg.h"
+
+#if 0
#include "player.h"
#include "player.h"
+#endif
+
+#include "model.h"
#include "player_ragdoll.h"
#include "shaders/viewchar.h"
#include "player_ragdoll.h"
#include "shaders/viewchar.h"
@@
-106,7
+113,10
@@
VG_STATIC void player_model_init(void)
{ "hand.IK.R", &player.mdl.id_ik_hand_r },
{ "elbow.L", &player.mdl.id_ik_elbow_l },
{ "elbow.R", &player.mdl.id_ik_elbow_r },
{ "hand.IK.R", &player.mdl.id_ik_hand_r },
{ "elbow.L", &player.mdl.id_ik_elbow_l },
{ "elbow.R", &player.mdl.id_ik_elbow_r },
- { "head", &player.mdl.id_head }
+ { "head", &player.mdl.id_head },
+ { "foot.IK.L", &player.mdl.id_ik_foot_l },
+ { "foot.IK.R", &player.mdl.id_ik_foot_r },
+ { "board", &player.mdl.id_board }
};
for( int i=0; i<vg_list_size(bones); i++ )
};
for( int i=0; i<vg_list_size(bones); i++ )