- v3f cam_pos; /* FIXME ? */
-
-#if 0
- struct skeleton_anim *anim_stand,
- *anim_highg,
- *anim_slide,
- *anim_air,
- *anim_push, *anim_push_reverse,
- *anim_ollie, *anim_ollie_reverse,
- *anim_grabs, *anim_stop,
- *anim_walk, *anim_run, *anim_idle,
- *anim_jump;
-#endif
-