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Merge all features from glider feature branch
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_glide.h
diff --git
a/player_glide.h
b/player_glide.h
index fdf34bcabb5f2a80ddb4fa2529ada3a8b1684c24..f8f6dd99dffee4de2a9d85f47d91c8c6b025826f 100644
(file)
--- a/
player_glide.h
+++ b/
player_glide.h
@@
-122,6
+122,7
@@
static void render_glider_model( camera *cam, world_instance *world,
m4x3f mmdl, enum board_shader shader );
static void
player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data );
m4x3f mmdl, enum board_shader shader );
static void
player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player_glide_equip_glider(void);
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,