-static player_glide = {
- .parts = {
- {
- .co = { 1.0f, 1.0f, -1.0f },
- .euler = { VG_TAUf*0.25f, VG_TAUf*0.125f, 0.0f },
- .shape = k_rb_shape_capsule,
- .inf = { .h = 2.82842712475f, .r = 0.25f },
- },
- {
- .co = { -1.0f, 1.0f, -1.0f },
- .euler = { VG_TAUf*0.25f, -VG_TAUf*0.125f, 0.0f },
- .shape = k_rb_shape_capsule,
- .inf = { .h = 2.82842712475f, .r = 0.25f },
- },
- {
- .co = { 0.0f, 0.0f, 0.0f },
- .euler = { 0.0f, 0.0f, 0.0f },
- .shape = k_rb_shape_sphere,
- .r = 0.5f
- }
- }
-};
-
-static void player_glide_pre_update(void);
-static void player_glide_update(void);
-static void player_glide_post_update(void);
-static void player_glide_animate(void);
-static void player_glide_pose( void *animator, player_pose *pose );
-
-static void player_glide_post_animate(void);
-static void player_glide_im_gui(void);
-static void player_glide_bind(void);
-static void player_glide_transition( bool reverse );
-static bool glider_physics(void);