projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
move source content folders
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_glide.h
diff --git
a/player_glide.h
b/player_glide.h
index 061a04dd65f427007d5436a3e42c803dd6f6635e..03c8260f88f33d2c88d3f3a6df472d03feedf013 100644
(file)
--- a/
player_glide.h
+++ b/
player_glide.h
@@
-51,8
+51,6
@@
struct player_glide
v3f trail_positions[2];
mdl_context glider;
v3f trail_positions[2];
mdl_context glider;
- GLuint *glider_textures;
- glmesh glider_mesh;
}
extern player_glide;
extern struct player_subsystem_interface player_subsystem_glide;
}
extern player_glide;
extern struct player_subsystem_interface player_subsystem_glide;
@@
-64,7
+62,7
@@
void player_glide_animate(void);
void player_glide_pose( void *animator, player_pose *pose );
void player_glide_post_animate(void);
void player_glide_pose( void *animator, player_pose *pose );
void player_glide_post_animate(void);
-void player_glide_im_gui(
void
);
+void player_glide_im_gui(
ui_context *ctx
);
void player_glide_bind(void);
void player_glide_transition(void);
bool glider_physics( v2f steer );
void player_glide_bind(void);
void player_glide_transition(void);
bool glider_physics( v2f steer );