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add logs for fall off reason
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_glide.h
diff --git
a/player_glide.h
b/player_glide.h
index 2e2d1eb288d67ae52f5999d47971263011ef169c..9889eb4f35f322ed13d669fdb1c5cc339ddba694 100644
(file)
--- a/
player_glide.h
+++ b/
player_glide.h
@@
-90,6
+90,7
@@
static void player_glide_im_gui(void);
static void player_glide_bind(void);
static void player_glide_transition(void);
static bool glider_physics( v2f steer );
static void player_glide_bind(void);
static void player_glide_transition(void);
static bool glider_physics( v2f steer );
+static void player_glide_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,
@@
-98,6
+99,7
@@
struct player_subsystem_interface static player_subsystem_glide = {
.animate = player_glide_animate,
.pose = player_glide_pose,
.post_animate = player_glide_post_animate,
.animate = player_glide_animate,
.pose = player_glide_pose,
.post_animate = player_glide_post_animate,
+ .network_animator_exchange = player_glide_animator_exchange,
.im_gui = player_glide_im_gui,
.bind = player_glide_bind,
.im_gui = player_glide_im_gui,
.bind = player_glide_bind,