-static void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt );
-static void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt );
+void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt );
+void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt );