-VG_STATIC void player__drive_pre_update( player_instance *player );
-VG_STATIC void player__drive_update( player_instance *player );
-VG_STATIC void player__drive_post_update( player_instance *player );
-VG_STATIC void player__drive_animate( player_instance *player,
- player_animation *dest );
-VG_STATIC void player__drive_post_animate( player_instance *player );
-VG_STATIC void player__drive_im_gui( player_instance *player );
-VG_STATIC void player__drive_bind( player_instance *player );
-VG_STATIC void player__drive_reset( player_instance *player, ent_spawn *rp );
+void player__drive_pre_update(void);
+void player__drive_update(void);
+void player__drive_post_update(void);
+void player__drive_animate(void);
+void player__drive_pose( void *animator, player_pose *pose );