-VG_STATIC void player__drive_bind( player_instance *player )
-{
- struct player_drive *drive = &player->_drive;
- struct player_avatar *av = player->playeravatar;
- struct skeleton *sk = &av->sk;
-
- drive->vehicle = &gzoomer;
- drive->anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
-}
-
-VG_STATIC void player__drive_reset( player_instance *player, ent_spawn *rp )
-{
+static void player__drive_bind(void){
+ struct skeleton *sk = &localplayer.skeleton;
+ player_drive.vehicle = &gzoomer;
+ player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );