-VG_STATIC void player__drive_post_update( player_instance *player )
-{
- struct player_drive *drive = &player->_drive;
- v3_copy( drive->vehicle->obj.rb.co, player->rb.co );
- v3_copy( drive->vehicle->obj.rb.v, player->rb.v );
- v4_copy( drive->vehicle->obj.rb.q, player->rb.q );
- v3_copy( drive->vehicle->obj.rb.w, player->rb.w );
+static void player__drive_post_update(void){
+ v3_copy( player_drive.vehicle->obj.rb.co,localplayer.rb.co );
+ v3_copy( player_drive.vehicle->obj.rb.v, localplayer.rb.v );
+ v4_copy( player_drive.vehicle->obj.rb.q, localplayer.rb.q );
+ v3_copy( player_drive.vehicle->obj.rb.w, localplayer.rb.w );